![]() ![]() The final release, Deluxe Paint V, in 1995, supported true 24-bit RGB images. It appeared in both standalone and Commodore-bundled versions. This is similar to copy and paste, except one can pick up more than one image.ĭeluxe Paint IV (introduced in 1991), which did not include Silva as the lead programmer, was significantly less elegant and crashed more often than the predecessors, though it did offer significant new features like non-bitplane-indexed Hold-and-Modify support.ĭeluxe Paint 4.5 AGA appeared the following year, addressing the stability issues and providing support for the new A1200 and A4000 AGA machines and a revamped screen mode interface. Deluxe Paint III was one of the first paint programs to support animbrushes. These let the user pick up a section of an animation as an "animbrush", which can then be placed onto the canvas while it animates. Deluxe Paint III added the ability to create cel-like animation, and animbrushes. New editing modes allowed one to stencil certain colors, and perform blurs on the stencils to produce an effect that could be made to look similar to light-sourcing in a 3D program. Creative artists could use this in their animation by using color cycling.ĭeluxe Paint III appeared in 1988 and added support for Extra Halfbrite. By adjusting the color value in the palette, all pixels with that palette value change simultaneously in the image or animation. The Amiga natively supports indexed color, where a pixel's color value does not carry any RGB hue information but instead is an index to a colour palette (a collection of unique color values). The next year (1986) Deluxe Paint II was introduced, with support for color cycling. Most Amiga graphics editors were oriented towards the bitmapped and bitplaned display modes of the native Amiga chipset, and in Deluxe Paint this was most prominent. Versions Amiga ĭeluxePaint IV floppy disks (German version)ĭeluxe Paint I was released in 1985. The author Ron Gilbert remembers that the PC-DOS version of the file was named "guybrush.bbm". One of the main artist developer of the game, Mark Ferrari, in an interview for The Making of Monkey Island 30th Anniversary Documentary remembers that «there was a pulldown menu in DPaint called brushes, so character sprites were referred to as brushes», and the male protagonist was simply "the guy.brush" until the artist Steve Purcell suggested to take the very name "Guybrush". Deluxe Paint was used by LucasArts to make graphics for their adventure games such as The Secret of Monkey Island, and the name of a particular filename used to store the main protagonist Guybrush Threepwood was probably at the origin of his peculiar name. ![]() While widely used on the Amiga, these formats never gained widespread end user acceptance on other platforms, but were heavily used by game development companies. With the development of Deluxe Paint, EA introduced the ILBM and ANIM file format standards for graphics. Deluxe Paint was first in a series of products from the Electronic Arts Tools group-then later moved to the ICE (for Interactivity, Creativity, and Education) group-which included such Amiga programs as Deluxe Music Construction Set (preceded by Music Construction Set for the Apple II), Deluxe Video, and the Studio series of paint programs for the Mac. The copy protection scheme was later dropped. Įarly versions of Deluxe Paint were available in protected and non copy-protected versions, the latter retailing for a slightly higher price. Version 5 was the last release after Commodore's bankruptcy in 1994. Amiga manufacturer Commodore International later commissioned EA to create version 4.5 AGA to bundle with the new Advanced Graphics Architecture chipset ( A1200, A4000) capable Amigas. Upon release, it was quickly embraced by the Amiga community and became the de facto graphics (and later animation) editor for the platform. As author Dan Silva added features to Prism, it was developed as a showcase product to coincide with the Amiga's debut in 1985. An MS-DOS release with support for the 256 color VGA standard became popular for creating pixel graphics in video games in the 1990s.ĭan Silva previously worked on the Cut & Paste word processor (1984), also from Electronic Arts.ĭeluxe Paint began as an in-house art development tool called Prism. A series of updated versions followed, some of which were ported to other platforms. Deluxe Paint V on the Amiga, showing detail from The Birth of Venus, included as a sample picture starting with the first release in 1985 ĭeluxe Paint, often referred to as DPaint, is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. ![]()
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